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3D audio and room simulation.
We were contacted by Dr. Enzo De Sena, Dr. Zoran Cvetkovic and Dr. Huseyin Hacihabiboglu, researchers at King's College London, to turn the audio spatialisation engine they have developed into a commercially viable, professional audio product.
Our solution consisted of:
UI / UX design and implementation
We iteratively designed and implemented a modern user interface, fit for the workflow of audio industry professionals. The UI is fully resizable and touch-screen friendly.
VST / AU plugin integration
Using the latest multi-bus JUCE API, we wrapped the audio spatialisation engine into a VST / AU plugin to be used by DAW that support multi-channel tracks.
The plugin is currently used in studios and live events by artists like Reeps One.
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