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3D audio and room simulation.

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We were contacted by Dr. Enzo De Sena, Dr. Zoran Cvetkovic and Dr. Huseyin Hacihabiboglu, researchers at King's College London, to turn the audio spatialisation engine they have developed into a commercially viable, professional audio product.

Our solution consisted of: 

UI / UX design and implementation

We iteratively designed and implemented a modern user interface, fit for the workflow of audio industry professionals. The UI is fully resizable and touch-screen friendly. 

VST / AU plugin integration

Using the latest multi-bus JUCE API, we wrapped the audio spatialisation engine into a VST / AU plugin to be used by DAW that support multi-channel tracks.

The plugin is currently used in studios and live events by artists like Reeps One.

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